Tom Bond
Tom Bond
Games
50
Errors
0
Warnings
0
Color Key
= Triple Triple
= Bingo 9+
= Improbable
= +
= +
= +
= + +
Player Lists
Bingos
Type Play Probability Score
DINGLES 3472 78
S(O)LANDER 324 80
CALOMEl(S) 18849 86
(D)EPLANED 13691 89
NAsALIS(E) 4674 76
aCROGEN 1413 82
jOURNEY 11895 68
SATIATE 1678 83
INSIG(N)IA 17871 68
FUrORES 10550 83
M(A)NNERLY 13982 64
GELATIS 767 71
GLORIES 1112 77
BAILERS 1459 75
NEGROID(s) 692 63
RELISTS 5428 79
OM(E)LETTE 13386 70
DESE(R)TIC 3100 74
rEUNIOn 789 75
TREATED 1872 76
(D)EFENDER 19895 89
INLIERS 1227 66
(S)ANITATE 1039 77
(L)IVIDItY 26246 78
REAlIZE(R) 7063 98
DIaCONA(l) 4993 72
OLESTRA 163 70
ROBInIA(S) 2742 80
PE(O)NAGEs 2867 68
N(A)TRIUMS 3906 64
IRON(I)STs 7907 66
AGAINST 3445 71
ARIDITY 5490 69
N(I)TERIES 454 66
PALATES 6055 72
GERaNIO(L) 61 62
HEALERS 4088 64
BUNDIST(S) 21860 80
TOADIEd 821 69
QUADRAT(E) 8230 110
ENdORS(E)E 2106 122
AM(I)DINES 2571 82
OBTAINE(R) 51 75
PORCINE 2635 81
INROADS 435 76
(R)EGIONAL 62 70
REMAKER 15954 78
FEATURe 2210 69
ALLODIA 8951 85
OU(T)LINES 345 66
UNSExES 18816 66
SITTERs 8825 70
C(E)STOIDS 9199 76
HEPATIc 8338 76
ROTINIS 1330 65
HE(M)ATINE 2182 76
(R)EViSING 7012 72
OVEr(L)EAP 4809 82
AGMINAT(E) 2128 76
ESTREAT 1891 81
SENARII 143 78
SEEDIER 2625 78
CONDOnE 12093 64
UNREeLS 2919 67
BODYMeN 15752 85
OUT(L)INER 104 60
UN(C)INATE 2899 74
R(E)WASHED 9876 114
mALARIA 12846 68
STHENIA 637 87
pREDIVE 8022 76
oRIENTS 47 72
aTArAXY 21763 92
MELTONS 3926 76
ENT(R)EATS 1292 86
LEONINe 1179 60
S(E)RRANOS 5767 59
EUSTELe 7587 77
VOLATIL(E) 3786 63
VARMI(N)TS 8251 64
PoTT(A)GES 8163 90
ANISEED 205 73
MENHIRs 7149 81
reLEA(S)ED 3332 64
The of bingos played by the player that were not challenged off.
Triple Triples
Type Play Probability Score
ENdORS(E)E 2106 122
Triple triples played by the player that were not challenged off. They do not have to be bingos.
Challenged Phonies
Type Play Probability Score
VERONaS* 0 0
YOO* 0 0
NAvAI(R)* 0 0
TWINEY* 0 0
MAWL* 0 0
ETS* 0 0
(T)IU* 0 0
DONK* 0 0
FOPPY* 0 0
HITE* 0 0
YET(S)* 0 0
ROYALER* 0 0
YUMS* 0 0
Plays made by the player that formed at least one phony and were challenged off by an opponent.
Unchallenged Phonies
Type Play Probability Score
AGR(E)ER* 0 30
Plays made by the player that formed at least one phony and were not challenged by an opponent.
Plays That Were Challenged
Type Play Probability Score
VERONaS* 0 0
KABS 3686 42
YOO* 0 0
NAvAI(R)* 0 0
TWINEY* 0 0
BUDGIE 6410 26
BLAMS 6873 0
BALMS 6872 0
(T)IU* 0 0
DONK* 0 0
FOPPY* 0 0
(G)ENiUSES 10027 0
YET(S)* 0 0
ROYALER* 0 0
ESTREAT 1891 81
ANISEED 205 0
VERD(I)N 1706 24
Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Opponent Lists
Bingos
Type Play Probability Score
NITRILE 504 66
FASH(I)ONY 14864 84
BLATHER(S) 9008 76
INEDITA 141 76
TONIF(I)Ed 1689 61
FRONTeS 2079 78
RUNLESS 11533 80
TOrSION 1710 76
EDUcATE(D) 13651 68
DATELiN(E) 108 77
AROWAN(A)s 13957 74
R(O)UNDISH 7599 63
OUTROWs 13599 87
KAOLINs 6200 80
SpEARED 4080 77
IODINES 735 74
VeRATR(I)N 1510 61
(C)RAMPInG 19919 67
FLYTING 17385 86
DI(E)SISES* 0 63
LIMBEC(K)S 27612 86
GOSSoON 22734 64
(W)HITTLER 14007 95
FEEDLOt 4795 78
ENRAGES 1189 77
LINEATE 54 67
BICRONs 10400 76
DIl(A)TIVE 2572 64
SeVRUGA 7206 80
TENOnER 1155 72
HAMALAS* 0 76
FORETI(M)E 2605 64
SUETI(E)ST 12835 63
OUTwEAR(Y) 4084 83
SIGNIO(R)S 13811 70
WEtTA(B)LE 14357 74
AgONiST 839 74
TErTIAL 545 72
EPATERs 2234 72
WAGGLED 19218 74
ANTiR(O)LL 2286 64
(R)EINSMAN 2933 83
OUTSANG 3675 66
BRAW(L)IER 10152 78
RANTERS 1354 68
PElOTON 5233 79
(T)OWpLANE 3865 62
BORACES 4780 75
(I)BOgAINE 1129 80
UGLIEST 3486 66
NO(T)ORNIS 5492 59
N(E)WWAVEr 20368 82
fAIRISH 12587 97
(E)NTAILER 30 68
InTENTS 6001 65
TWINN(E)RS* 0 72
(S)AILINGS 15519 67
LINEATE 51 71
SO(c)IETAL 513 74
DRyLOTS 11938 81
(A)NDANTES 4548 70
(V)ELARIZE 7785 110
(M)ANURERS 8344 70
MOSEYED 12157 100
(B)IDARKAS 20371 71
ECONOMy 17122 70
R(E)ASONED 167 60
SHEAFI(N)G 7944 101
ALLELuI(A) 21339 74
INTERNE(E) 2352 78
IRONIsE(D) 399 77
E(N)GRAFTS 3708 66
ASSEGaI 7869 75
PUR(G)INgS 24032 70
DONATeS 146 68
REC(E)DING 4397 75
ILEUSES 8833 73
A(C)UITIES 2432 70
SP(I)CATED 5377 67
NICE(T)IES 3486 72
WALTzED 14105 80
(T)AURINES 82 79
GEEkIER 11607 70
(S)POLIATE 572 62
RENEGUE 6433 82
UNaVOWE(D) 6763 104
BELACES* 0 79
(C)ARDINGS 8733 78
pINB(AL)LE(R)S* 0 80
AIRBU(S)ES 8599 149
ApPOSED 15713 75
MADRONE 897 76
ARRANgE 4880 68
LIATRIS 2382 72
INTERW(A)R 1431 72
TAENIAS 130 66
The of bingos played by the player that were not challenged off.
Triple Triples
Type Play Probability Score
AIRBU(S)ES 8599 149
Triple triples played by the player that were not challenged off. They do not have to be bingos.
Bingo Nines or Above
Type Play Probability Score
Bingos played by the player that were nine letters or longer and were not challenged off.
Challenged Phonies
Type Play Probability Score
Plays made by the player that formed at least one phony and were challenged off by an opponent.
Unchallenged Phonies
Type Play Probability Score
Plays made by the player that formed at least one phony and were not challenged by an opponent.
Plays That Were Challenged
Type Play Probability Score
Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Game Stats
Stat Average Total
Games 1.00 50
Invalid Games 0.00 0
Incomplete 0.00 0
Disconnected 0.00 0
Other 0.00 0
Total Turns 25.98 1299
To learn more about these stats, check the 'Statistics, Lists, and Notable Games' section in the about page.
Player Stats
Stat Average Total
Wins 0.30 15
Score 376.08 18804
Score per Turn 28.9738
Turns 12.98 649
Vertical Plays 5.86 293
Horizontal Plays 5.82 291
One Tile Plays 0.44 22
Other Plays 0.86 43
Firsts 0.50 25
Vertical Openings per First 0.0000
Horizontal Openings per First 1.0000
Full Rack per Turn 0.3005
Exchanges 0.42 21
High Game 535
Low Game 253
Highest Scoring Turn 122
Bingos Played 1.68 84
Sevens 0.86 43
Eights 0.82 41
Nines 0.00 0
Tens 0.00 0
Elevens 0.00 0
Twelves 0.00 0
Thirteens 0.00 0
Fourteens 0.00 0
Fifteens 0.00 0
Bingo Probabilities 5902.01
Sevens 5302.37
Eights 6530.90
Nines 0.00
Tens 0.00
Elevens 0.00
Twelves 0.00
Thirteens 0.00
Fourteens 0.00
Fifteens 0.00
Tiles Played 46.88 2344
A 4.22 211
B 0.90 45
C 1.04 52
D 1.98 99
E 5.86 293
F 0.88 44
G 1.50 75
H 1.00 50
I 4.32 216
J 0.44 22
K 0.36 18
L 1.54 77
M 1.18 59
N 2.38 119
O 3.88 194
P 1.06 53
Q 0.38 19
R 2.78 139
S 1.78 89
T 2.90 145
U 1.94 97
V 1.00 50
W 0.82 41
X 0.42 21
Y 1.00 50
Z 0.40 20
? 0.92 46
Power Tiles Played 4.34 217
? 0.92 46
J 0.44 22
Q 0.38 19
X 0.42 21
Z 0.40 20
S 1.78 89
Power Tiles Stuck With 0.12 6
? 0.04 2
J 0.02 1
Q 0.00 0
X 0.00 0
Z 0.00 0
S 0.06 3
Turns With a Blank 1.22 61
Triple Triples Played 0.02 1
Bingoless Games 0.10 5
Bonus Square Coverage 14.66 733
Double Letter 4.64 232
Triple Letter 5.28 264
Double Word 2.56 128
Triple Word 2.18 109
Phony Plays 0.28 14
Unchallenged 0.02 1
Challenged Off 0.26 13
Challenges 0.58 29
You Won 0.22 11
Opponent Lost 0.08 4
You Lost 0.02 1
Opponent Won 0.26 13
Challenge Percentage 0.9167
Defending Challenge Percentage 0.2353
Percentage Phonies Unchallenged 0.0714
Comments 9.08 454
Comments Word Length 175.82 8791
Mistakeless Turns 12.98 649
Mistakes per Turn 0.0000
Mistakes 0.00 0
Knowledge 0.00 0
Finding 0.00 0
Vision 0.00 0
Tactics 0.00 0
Strategy 0.00 0
Endgame 0.00 0
Time 0.00 0
Dynamic Mistakes 0.00 0
To learn more about these stats, check the 'Statistics, Lists, and Notable Games' section in the about page.
Player Confidence Intervals
Tile p CI
A 0.4689 (0.4082, 0.5294)
B 0.4500 (0.3403, 0.5973)
C 0.5200 (0.3403, 0.5973)
D 0.4950 (0.3779, 0.5597)
E 0.4883 (0.4163, 0.5213)
F 0.4400 (0.3403, 0.5973)
G 0.5000 (0.3638, 0.5738)
H 0.5000 (0.3403, 0.5973)
I 0.4800 (0.4082, 0.5294)
J 0.4400 (0.2870, 0.6506)
K 0.3600 (0.2870, 0.6506)
L 0.3850 (0.3779, 0.5597)
M 0.5900 (0.3403, 0.5973)
N 0.3967 (0.3946, 0.5430)
O 0.4850 (0.4045, 0.5331)
P 0.5300 (0.3403, 0.5973)
Q 0.3800 (0.2870, 0.6506)
R 0.4633 (0.3946, 0.5430)
S 0.4450 (0.3779, 0.5597)
T 0.4833 (0.3946, 0.5430)
U 0.4850 (0.3779, 0.5597)
V 0.5000 (0.3403, 0.5973)
W 0.4100 (0.3403, 0.5973)
X 0.4200 (0.2870, 0.6506)
Y 0.5000 (0.3403, 0.5973)
Z 0.4000 (0.2870, 0.6506)
? 0.4600 (0.3403, 0.5973)
To learn more about these statistics, check the 'Confidence Intervals' section on the about page.
Opponent Stats
Stat Average Total
Wins 0.70 35
Score 425.88 21294
Score per Turn 32.7600
Turns 13.00 650
Vertical Plays 5.96 298
Horizontal Plays 5.84 292
One Tile Plays 0.42 21
Other Plays 0.78 39
Firsts 0.50 25
Vertical Openings per First 0.5000
Horizontal Openings per First 0.5000
Full Rack per Turn 0.9677
Exchanges 0.44 22
High Game 538
Low Game 292
Highest Scoring Turn 149
Bingos Played 1.92 96
Sevens 0.90 45
Eights 1.00 50
Nines 0.00 0
Tens 0.02 1
Elevens 0.00 0
Twelves 0.00 0
Thirteens 0.00 0
Fourteens 0.00 0
Fifteens 0.00 0
Bingo Probabilities 7242.31
Sevens 6504.98
Eights 7902.83
Nines 0.00
Tens 0.00
Elevens 0.00
Twelves 0.00
Thirteens 0.00
Fourteens 0.00
Fifteens 0.00
Tiles Played 50.12 2506
A 4.54 227
B 1.04 52
C 0.88 44
D 1.90 95
E 6.00 300
F 1.12 56
G 1.34 67
H 0.94 47
I 4.28 214
J 0.54 27
K 0.64 32
L 2.28 114
M 0.80 40
N 3.44 172
O 3.76 188
P 0.90 45
Q 0.60 30
R 2.96 148
S 2.16 108
T 2.88 144
U 1.92 96
V 0.90 45
W 1.18 59
X 0.58 29
Y 0.98 49
Z 0.58 29
? 0.98 49
Power Tiles Played 5.44 272
? 0.98 49
J 0.54 27
Q 0.60 30
X 0.58 29
Z 0.58 29
S 2.16 108
Power Tiles Stuck With 0.12 6
? 0.06 3
J 0.00 0
Q 0.02 1
X 0.00 0
Z 0.02 1
S 0.02 1
Turns With a Blank 2.10 105
Triple Triples Played 0.02 1
Bingoless Games 0.06 3
Bonus Square Coverage 16.36 818
Double Letter 5.42 271
Triple Letter 5.36 268
Double Word 3.02 151
Triple Word 2.56 128
Phony Plays 0.36 18
Unchallenged 0.14 7
Challenged Off 0.22 11
Challenges 0.58 29
You Won 0.26 13
Opponent Lost 0.02 1
You Lost 0.08 4
Opponent Won 0.22 11
Challenge Percentage 0.7647
Defending Challenge Percentage 0.0833
Percentage Phonies Unchallenged 0.3889
Comments 9.08 454
Comments Word Length 175.82 8791
Mistakeless Turns 12.18 609
Mistakes per Turn 0.0662
Mistakes 0.86 43
Knowledge 0.16 8
Finding 0.10 5
Vision 0.12 6
Tactics 0.20 10
Strategy 0.18 9
Endgame 0.10 5
Time 0.00 0
Dynamic Mistakes 0.00 0
To learn more about these stats, check the 'Statistics, Lists, and Notable Games' section in the about page.
Opponent Confidence Intervals
Tile p CI
A 0.5044 (0.4405, 0.5619)
B 0.5200 (0.3724, 0.6300)
C 0.4400 (0.3724, 0.6300)
D 0.4750 (0.4101, 0.5923)
E 0.5000 (0.4486, 0.5538)
F 0.5600 (0.3724, 0.6300)
G 0.4467 (0.3960, 0.6064)
H 0.4700 (0.3724, 0.6300)
I 0.4756 (0.4405, 0.5619)
J 0.5400 (0.3191, 0.6833)
K 0.6400 (0.3191, 0.6833)
L 0.5700 (0.4101, 0.5923)
M 0.4000 (0.3724, 0.6300)
N 0.5733 (0.4268, 0.5756)
O 0.4700 (0.4368, 0.5656)
P 0.4500 (0.3724, 0.6300)
Q 0.6000 (0.3191, 0.6833)
R 0.4933 (0.4268, 0.5756)
S 0.5400 (0.4101, 0.5923)
T 0.4800 (0.4268, 0.5756)
U 0.4800 (0.4101, 0.5923)
V 0.4500 (0.3724, 0.6300)
W 0.5900 (0.3724, 0.6300)
X 0.5800 (0.3191, 0.6833)
Y 0.4900 (0.3724, 0.6300)
Z 0.5800 (0.3191, 0.6833)
? 0.4900 (0.3724, 0.6300)
To learn more about these statistics, check the 'Confidence Intervals' section on the about page.
Opponent Mistakes
Play Type Size Comment
exch BGT +0 Tactics Small
or RT. looks close. QRTU may be a bit better midgame, but I can still get quite a few 35 point plays. Q prefers RT by a bit #tacticssmall
7H TORN +12 Tactics Small
I kinda like giving so little back with TORN, but QUIN may just be fine. QUINT plays will give me hooks. There's also NOR which gives even less back, the I and M hooks aren't really dangerous. Looks like a better version of TORN, I can get some INN plays too. I often feel compelled in these games to give back no hooks at all, but that doesn't mean TORN is the most defensive play. QUIN is fine for offence. #tacticssmall
I5 CH(OM)P +17 Tactics Small
think I just gotta pull the trigger on DUNCH here. I figured he knew BENDYS so wasn't worried about making another S hook, although CHOMPS is harder to block. NQRU also isn't very good here, I really need a couple more vowels to make it a decent leave, so it's really not so much less risky than PQR, just less shitty. given the difficulty of blocking CHOMPS I should just play DUNCH. #tacticssmall
14F FLARERS +0 (Lost challenge) Strategy Large
yeah really bad decision here. I usually don't like phonying with stuff where you know what the definition would be, but the doubt is on whether it is included. I feel like people are usually more likely to challenge cause they don't give you as much blind trust as if you plop down some crazy shit. If I didn't have (A)RF available then this decision would be more okay, but I had already talked myself into playing FLARERS and playing it quickly, so when TOO came down I still just went with my decision, but it's so much better to just play ARF. #strategylarge
14D GODE(T) +26 Vision Medium
Missed the sweet (F)O(D)GEL. I am not in a good position, but any board opening play I can make will just get outrun too easily. FODGEL is a better version of this plsy. #visionmedium
exch AOOOUV +0 Vision Large
Nooo, VODOU! I *always* miss that. Also, if I'm going to exchange, keep the A for B7. (-11) #visionlarge
M12 CAI(N) +12 Vision Small
Here I figured that 9-letter words on 2D were the most dangerous threat. Bingos on column B require designating the blank an A, and give me something back. CAIN seemed better than WAIN because the W fits better at F6. Quackle agrees with all this, but there's an even better block: AECIA L11. (-4) #visionsmall
12J TWI(C)E +20 Vision Small
This is pretty good, but TEENIER 14B is even better, because it sets up QI in two places. UNIFIES 3H is also cool (I didn't see it) but I have to keep an I here. (-3) #visionsmall
13B KEX +45 Strategy Medium
KIB(B)E is nice here, might set the X up long-term. I liked 13E NIX and NIXE but couldn't pull the trigger #strategymedium
B2 ZE(D)A +28 Finding Large
3A TET to set my Z up again!!! #findinglarge
2K (T)OTTY +16 Endgame Large
-19 to (T)YRO, this gives back G(Y)VInG for 42. #endgamesaddest
8F QAID +28 Strategy Small
probably just do the standard QADI here. didn't feel right for some reason. -1 #strategysmall
L4 IODINES +74 Strategy Small
-3 IONISED at 10B is fine, i didn't want to leave that L hook open, i guess. #strategysmall
10L (S)IZY +36 Strategy Medium
K4 BYE sims a bit higher because of average scores next turn, but i wanted to block some lanes as well... -5.5 #strategymedium ?
D10 (U)NCURB +26 Strategy Medium
-7 it's not really the triple triple fear, but FS is not a great leave and i'm giving him some more letters to bingo through, C and R and keeping the E open. i wanted to obviously block the 2-2 lane, but something like 5K FORB is effective because if he bingos i have a good chance at a high scoring comeback at O1. #strategymedium
I1 JAV(A) +18 Endgame Medium
oh jeez didn't see JO/LENTO. -6 #endgamemedium
N3 DI(E)SISES +63 Knowledge Medium
aaaagh DISSEISE is the valid word #knowledgemedium
10F VUGG +26 Tactics Small
This has the best equity, but 8M GUV may be better just because it uses the hotspot on row 8. #tacticssmall
J9 (T)YEE +36 Strategy Medium
TYE has better equity and gives me more flexibility to score with the F at 11K. #strategymedium
15E DRyLOTS +81 Finding Medium
I saw 15H OLDSTeR as I entered the rack into Quackle. M2 SwORDTAIL is awesome. #findingmedium
H7 R(I)B +9 Tactics Medium
Setting up my C and fishing, for lack of a better idea. But now if Tom plays a bingo hooking to make CRIB or DRIB, he can close the board at the same time; the bingo lanes before RIB (columns C, H, and J) all create floaters. G8 MIB is best. #tacticsmedium
6G ECONOMy +70 Knowledge Small
6H COMpONE. #knowledgesmall
A4 H(O)ODIE +42 Knowledge Medium
HOOVED. #knowledgemedium
3L (G)ET +8 Tactics Medium
Setting up the case A. But this is easily blocked; the standard I3 VETO is best. #tacticsmedium
4H TORI(I) +6 Endgame Medium
M12 GYRI is best, leaving G3 VOTE to go out; if Tom blocks with G5 RE, I can follow with G11 VOX. #endgamemedium (-11)
exch IUVWW +0 Tactics Medium
Already fucking up. 8D WIVER is just too many points to pass up. Intuitively it feels like I should be able to justify exchanging here, but the sim says its an 8 point mistake. #tacticssadder
H4 BOORIEr +0 (Lost challenge) Knowledge Large
BOORIEST* is ROBOTISE, so BOORIER* doesn't exist. I suck. 8D BOOzIER #knowledgesaddest
7E BOO +12 Vision Large
Misses are recursive too. 7E BOOmIER #visionsaddest
K3 LAZ(Y) +32 Tactics Small
Sim likes 5E ZA better than K3 LAZ(Y) by about 3 points. More defensive and better leave apparently is enough to overcome the 5 point difference. #tacticssad
4J V(A)R +12 Knowledge Large
Doubted myself on AVERTERS and didn't spot the STARVER spot. This is the best non-bingo play but it still sucks majorly. 9G STARVER #visionsaddest #knowledgesaddest
4J V(A)R +12 Vision Large
Doubted myself on AVERTERS and didn't spot the STARVER spot. This is the best non-bingo play but it still sucks majorly. 9G STARVER #visionsaddest #knowledgesaddest
C1 BAN +24 Tactics Small
L2 BO(R)A blocks any big G(LAZY) plays despite scoring 6 fewer. The leave is also much better. #tacticssad
9I IDIOT +13 Tactics Small
Specifying a K on his rack, sim likes this a lot better than without. Regardless, OIDIA is a better leave with a bag filled with vowels. #tacticssad
N5 AH +30 Finding Small
N8 ASHAMED of this IDIOT(ic) miss here. AH is only 8 points worse, but it's still worse. #findingsad
L8 M(O)WED +28 Finding Large
N9 SWArMED #findingsaddest
H4 HOWLER +32 Knowledge Medium
BEHOWL is a word too, damn. Even if not BEHOWL, I should play ELBOW #knowledgesadder #strategysad
H4 HOWLER +32 Strategy Small
BEHOWL is a word too, damn. Even if not BEHOWL, I should play ELBOW #knowledgesadder #strategysad
M3 NAH +21 Knowledge Medium
DHAL is clearly the play here if I can pull the trigger #knowledgesadder
14E DE +15 Endgame Small
if I know and see GULP(ER) then blocking GULPER is 2 points better #endgamesad
15L ID +13 Endgame Small
EST/TI is 2 better #endgamesad
I7 Z(I)NG +25 Strategy Small
Exchange 6, keep Z. #strategysmall
10F HON(G)I +27 Finding Small
14J HOISIN, followed by M2 INION. I saw INION after I hit the clock. #findingsmall
5H UNHI(P) +20 Knowledge Medium
M1 NISI is best. But that requires me to know VOLATILES. Failing that, N12 HUB sets up the S on row 15 with low risk, at least compared to 2H HUB. #knowledgemedium
The listing of all of the player's mistakes. For more information about mistakes, check the 'Mistakes' section of the about page.