Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Games in which the combined score is no greater than 200 points. Many games on cross-tables.com end before a combined score of 200 points but are considered incomplete and are not counted. Many valid six pass games are not included because they are malformed.
I'll give myself a #knowledgelarge for challenging the valid 4 even though it only ended up costing me 5 points; it could've been much, much worse to have chickened out of a valid bingo on row 10.10:55
Again, major consonant overload to come - the EIIL leave should combine with the pool to hit some plays on row 1 that Marlon can't really address. Still, keeping two Is is avoidable here with plays like 4A LUDIC, 4C DUCI, and perhaps best of all, 2F LIRA; CP actually picks 2F DURAL, really going all in on drawing consonants to the leave of EII. Makes sense to me. #strategysmall 5:22
Given his last play I wanted to block the H column and row 6. H6 FL(Y) is better for that since it can't be extended as easily as (FY) but it's also 8 points less. Maybe I should have just played equity with K9 G(I)F(T). I'm not completely sure so #strategysmall
K10 IS bings way more. Whatever I play here, he's going to know I'm close to a bing. I might as well increase the bing % and fish the S instead of the N. #strategylarge because this is way worse for bing %.
14A ZO has 25 more win % points. I'm really surprised by that because I thought I needed more vowels. I guess the odds of drawing no vowels is fairly low and I need the K for scoring. #endgamelarge
The listing of all of the player's mistakes. For more information about mistakes, check the 'Mistakes' section of the about page.