Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
There are no great options and his last play indicated a strong range (yes, I know, even for Dan the Destroyer). 11M HAM is best for reducing bing %, but M5 MAHUA(S) also significantly reduces bing % and sets up my X. After UN, he probably doesn't have a Y (or B), which is the only thing he could really use at 6N. This makes M5 MAHUA(S) best IMHO. #strategylarge
D4 KILL(JO)Y. I'm pretty sure I would have known this was good if I had seen it and I didn't even look at playing through JO, making it a #visionsmall mistake. Also #knowledgesmall for the +5.
D4 KILL(JO)Y. I'm pretty sure I would have known this was good if I had seen it and I didn't even look at playing through JO, making it a #visionsmall mistake. Also #knowledgesmall for the +5.
12H (M)aLEaTES is probably worth the 16 more. Saw plays at I1 but didn't want to hang anything in the triple, especially against this opponent. #visionmedium