Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Game Stats
Stat
Average
Total
Games
1.00
57
Invalid Games
7.21
411
Incomplete
0.02
1
Disconnected
0.00
0
Other
7.19
410
Total Turns
24.88
1418
To learn more about these stats, check the 'Statistics, Lists, and Notable Games' section in the about page.
Knowing that Cesar still has ESS on his rack makes this a tough decision. Quackle being Quackle, it still takes the points with the 14H placement. (-4?) #strategysmall
Not bad, but VIEW M1 accomplishes a lot of the same things while also devaluing Row 1 and scoring 6 more points. One upside to the N6 placement is that it neutralizes threats like RITZ N7. (-5) #strategymedium
What a horrible position this is! PED was such a scary play, and I can do very little about it. KIWI is dangerous as hell, especially since Mike almost certainly has bingo tiles after PED. But that means that oftentimes Mike will bingo on Row 1 next turn, and I'll get a big score at O1. Quackle exchanges here, and I don't blame it. I had half a mind to do so myself. (-2% win chances) #strategymedium
I didn't want to do BIO and offer a new bingo lane for Mike that gives back nothing that I can use. If Mike bingos, I want him to do so at B1, opening up lanes I can use for a comeback bingo. BIO sims best by a mile, but I'm skeptical. #strategylarge?
Sid pointed out SNUG J8, which sims even with FUGIO, but is probably a little bit better. Quackle always underrates defensive moves like that. Another option, which I didn't see, is OUZEL C11. OUZEL wins the sim, but I like SNUG best. (-1) #visionsmall
The commentators liked this play, and I was disappointed by how badly this sims relative to REVISAL/SERVAL/VERSAL. I suppose turnover is important with both blanks unseen, but I figured Will probably had one by now. Also, I acknowledge that VIS is better than VIA, except that Will would know that I have another S. (-16) #strategylarge
SEROW wins the sim instead. I would have thought that slating the R (the first R, at that) would be less dangerous than an S, and harder to parallel besides, but I guess not. Or maybe SEROW is better precisely because it's easier to parallel, taking out the lane. (-1) #strategysmall
Quackle tries to outrun with LAH 11C. Not sure how I like that. The sooner Kenji bingos, the sooner he bingos again, and the fewer lanes there are, the less likely that happens. Then again, sometimes the best defense is a good offense. There are plenty of lanes to deal with, and I probably won't get to all of them. Also, notice that RHINAL isn't even that good for defense. It's not too implausible that it could get paralleled with a bingo. (-12) #strategylarge
I had seen the 9 before Josh played ADOPT, but then spent way too long trying to find a decent bingo on Column M. There aren't really any that don't allow comeback plays on column N. I saw that TROILUSES was vulnerable to X plays, but if he didn't draw one after ADOPT, I like my chances. The sim winner here is OUtSETS M9, but I'm skeptical. (-4?) #strategymedium
This was an echo of the MUL(ATT)O/MO(G)UL position against Kevin Fraley at California Open 2018. JEW 4J is way better because FIDS M1 is unblockable. And I even saw it too! But I worried that I had mistracked and thought that Josh might play out and win if I was wrong. After JEW I'd be up 41 points but he'd get 16 from me, and his tiles look like they could score 25 points if there's a spot for them. With more time, I would have retracked the game to be dead certain that Josh can't play out, because that being the case, JEW/FIDS is best by a large margin. (-29) #endgamelarge #trackinglarge #timemanagementmedium
This was an echo of the MUL(ATT)O/MO(G)UL position against Kevin Fraley at California Open 2018. JEW 4J is way better because FIDS M1 is unblockable. And I even saw it too! But I worried that I had mistracked and thought that Josh might play out and win if I was wrong. After JEW I'd be up 41 points but he'd get 16 from me, and his tiles look like they could score 25 points if there's a spot for them. With more time, I would have retracked the game to be dead certain that Josh can't play out, because that being the case, JEW/FIDS is best by a large margin. (-29) #endgamelarge #trackinglarge #timemanagementmedium
I considered sim-winners OE/AEON 7K, but it seemed like Will would be able to control the board after that, whereas OXO ensured that I would have a place for my bingo if I drew one. Quackle says this gives up too much. (-7) #strategymedium
Everyone hated this play, and so did I. But I couldn't figure out what to do, and MOI actually sims decently. The correct play is probably SINOPIE B8, which I didn't see. It's the highest scoring play, keeps the R, and goes for turnover. Turnover is not usually that important this early, but sometimes there's nothing else to do. (-5) #visionsmall
This sims way, way back: I didn't see EH 10A. No one mentioned this in either the commentary or the chat, which vindicates me slightly. SHH must be difficult to spot for everyone. (-12) #visionlarge
I was surprised to see NOTCH H8 outsim CLOTH-- probably due to the CLOTHE hook, as well as the possibility of the Q at J6 after NOTCH. (-2) #strategysmall
I saw APE C11 but figured I was closer to a bingo than Josh, and didn't want to block D13. This turned out to be a pretty costly mistake. (-3) #strategysmall
Quackle burns the S for an extra 5 points with STELAI. I'm not sure why that is. Another superior play is OILCLOTH 8A, which I never would have seen. I'd find it as a bingo every time, but not as an extension. (-2% win chances, -10 valuation) #strategysmall, #visionlarge
Quackle burns the S for an extra 5 points with STELAI. I'm not sure why that is. Another superior play is OILCLOTH 8A, which I never would have seen. I'd find it as a bingo every time, but not as an extension. (-2% win chances, -10 valuation) #strategysmall, #visionlarge
The listing of all of the player's mistakes. For more information about mistakes, check the 'Mistakes' section of the about page.
Duplicate game detected (Tournament 12875, Round 4).
Warnings are notifications to players that they might want to update some of their GCG files. To learn more, check the 'Errors and Warnings' section in the about page.