Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Games in which there are at least 5 challenges made. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Game Stats
Stat
Average
Total
Games
1.00
56
Invalid Games
0.00
0
Incomplete
0.00
0
Disconnected
0.00
0
Other
0.00
0
Total Turns
25.62
1435
To learn more about these stats, check the 'Statistics, Lists, and Notable Games' section in the about page.
Sim slightly prefers G1 VIMS; it scores a lot more and doesn't offer parallels thanks to the V. In fact, VERMIL yields more points to Andrew on his next turn than VIMS does. Obviously, I do much better on my own next turn holding the S, but still #strategysmall
Huge tank on this turn as I tried to figure out which way to go. At various points I was close to playing M10 or N10 JESSIE and H7 JASS. Sim wants M10 JESSIE, drawing more tiles for blanks and leaving the VARIAS hook open without exposing the triple lane the way N10 JESSIE does; makes sense to me. #strategysmall
If Andrew doesn't block along the F or E file, C7 GAM is best by far. BEGO is still there at 7B but I have to end in an E. But I think he blocks too often and I just lose. Here, I thought he can't block both bingo spots on column F and row 2. Seemed like my best shot. However, he can just play with GAME on the 6th row to block everything. So I'm kind of boned regardless. So maybe it's back to C7 GAM, since that might outrun some blocks? Maybe I just have to make a desperado play opening up row 15 such as (S)AG and go for CAMEOED or CAROMED. That also threatens DORMICE, but Andrew can probably block both lines and still win. Toughens things tho. #tacticslarge
figured I missed a play or two here. Saw LYTHE# though, so I didn't technically miss a thing. Just had no idea if it was good. It was between 11D HEY and this, seemed like a coin flip so I went with the play I was most comfy with. It is indeed a coin flip. LYTHE# is best, 8K. #knowledgesmall
Looks like FUGIO is a bit better; WU is certainly worse than the IOW after FUGU, but FUGU gives back the big easy E hook and FUGIO scores 4 more. #tacticssmall
didn't know for sure if ROQUE had a hook in CSW (CROQUE*, etc.), had I known I probably play ROQUE. QI(S) was not on my radar, sims close to ROQUE. REIVE is a bit behind #knowledgesmall
The listing of all of the player's mistakes. For more information about mistakes, check the 'Mistakes' section of the about page.