Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
it's better through the second R; fewer overlaps to the triple! but O(U)TPOLLs still sims best as it gives up fewer pts (but slightly higher bingo%), i just didn't want to expose an S. -4.5 #strategymedium
bad move. but ACUITY can give up so many pts! i don't know. ACUTE 14J also seems wrong. maybe 10G LIEU is fine but i also hate it. i don't know, i hate all my options. what's best here?- 5.5 #strategymedium
this is me attempting to play defense. ugh so ugly. 14I EAU is probably ok, at least it blocks a bingo lane, although it opens up scoring potential. ZOEA may be fine too. but OLEA is pretty much terrible, and i knew it as i was making it. #focus #strategylarge -14.5
I think I was a bit too worried about his range here. after OXY his options are limited, so pretty often NIL won't be keeping the best leave possible. with AINT specified, GARDA sims second best to GHAT, which kills the sim. I guess with that type of rack it hits the G quite well. I was too worried about the ANIL lane I guess. I was happy to not play AARGH, but that is probably okay. What he had in reality was def the lower end of his range, but it seems that with a lot of reasonable racks GHAT is the play. I am surprised that ANIL is this small of a worry, but I guess it does partially restrict the lane. #strategysmall
I was kinda nervous on this turn, I saw big downsides with every option, and that probably prompted me to play more paranoid with this play. That being said, I was kinda happy that it looks like a huge mistake but I think it's not the worst (at least not the 37 points down Q has it as :D). spread does kinda matter though, so I should really play JO(E) and go for a bingo. JERID can get in trouble if he hits an S play then a bingo, all the other J plays can get triple tripled on. JOTA can of course go south with 2 bingoes, or even a 14J play, but at least I'm very likely to hit a bingo, and it's unlikely he would hit a 14J play and a bingo and I don't hit a bingo. I still outrun 1 bingo very consistently, after JOTA for 11 or other J plays, but I guess after other J plays I can start beating 2 bingoes. f2 JOTA or 2f JOE are probably the plays here, even though it sucks to give up the occasional triple triple. those only really lose to 2 bingoes or a triple triple, and even then the 2 bingoes are very unlikely (I'd have to not bingo). so a triple triple is probably less likely than a big 14 play + bingo after JOTA, but I don't think this is a massive error. #strategymedium or something? idk
The listing of all of the player's mistakes. For more information about mistakes, check the 'Mistakes' section of the about page.