Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
I should probably leave the 3 row open, it's hard for him to close. I hated all my options - DAV(E)N? that puts pressure on at least, it's probably better than VAN. I was kinda hoping he wouldn't have a good TAGS block, but he can always do a mediocre one from the G in KLEAGLES or with ETA, and then I have to bingo on some terrible marginal lane. I think I got too obsessed with staying in bingo range, DAVEN isn't likely to win but at least I will be able to have a place to bingo. I think B4 ADD is good as well, keeping the 3 row and 13 rows open. either one of those seem way better than VAN #strategylarge
although this game is not realistically winnable, i can get some spread back by continuing to fish, for example, H12 BELT is just a couple points below but it keeps a much better leave. i partially thought GLOTTALS* was good. -5 #strategymedium #knowledgemedium
although this game is not realistically winnable, i can get some spread back by continuing to fish, for example, H12 BELT is just a couple points below but it keeps a much better leave. i partially thought GLOTTALS* was good. -5 #strategymedium #knowledgemedium
I talk myself out of EXORABLE, remembering that there was something weird about it. What I was remembering was the fact that EXORABLY* is no good but that INEXORABLY is. #knowledgelarge
this will be the last time I confuse WEEDBED and BEDEWED for BEDEWED and DWEEBED* and BEDEWING and BEWINGED for BEDEWING and DWEEBING* (I hope) #knowledgelarge
TALLY isn't really a dramatic enough fork to do over just I6 LAZY; a play to the triple after TALLY leaves a horrendous board for scoring if I don't hit a bingo, and hitting one isn't very likely. That being said, LAZY can get me fenced in pretty much immediately as well. Tough spot. I think LAZY is better. #strategysmall
Generated a lot of options here. For some reason I seemed to be reluctant to just play OXIDE. Sim likes 11B OH, but I don't, since it blocks UTS and incentivizes Kenji to block SOH at all costs, leaving me with much more difficult lanes to hit. I didn't generate 9H TALLYHO which looks stronger than DO solely on the basis of the RIDES leave hitting so much more than HIRES. Also thought of N10 HORDE, 14B DEHORS, and a few other things. Ultimately OXIDE is just too many more points not to play, but the idea of making more S hooks that can't ever really be usefully addressed was very appealing. #strategymedium
Quackle heavily favors 13J ETIC. I suppose it reduces Kenji's scoring potential by blocking 15J plays making ZA, and 10N YE is likely to stay open. #tacticsmedium
7F UPO sims best, and I probably would have played that if I had seen H8 RaMSHORN; Kenji's best play after UPO is B7 RAMSHOrN. CAPOT is bad even if RaMSHORN doesn't exist, because of Kenji's next play. #knowledgelarge
QUODS is better: it scores 6 more points, and my rack is full of consonants, making the S less worth keeping. K4 VELD is interesting, setting up 8K SQUAB or SQUIB with the right draw. #strategysmall
I chose this over AY/YA plays because I hate F's and because AY/YA plays close bingo lanes. But ?AFIS > ?AISY, and 3M YA makes column O a bit harder to use. #strategymedium
I strongly considered LANATE to go harder for the blank, but figured I could keep a leave that had a strong chance of connecting. Still, spending my L with LACE gets me another point, another tile pull, and several more percentage points of bingo%. #tacticssmall
Duplicate game detected (Tournament 10791, Round 30).
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