Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Plays made by the player that were challenged by an opponent. This list may not be completely accurate. Check the 'Challenge Heuristics' section of the about page for more information.
Game Stats
Stat
Average
Total
Games
1.00
31
Invalid Games
4.55
141
Incomplete
0.00
0
Disconnected
0.00
0
Other
4.55
141
Total Turns
23.87
740
To learn more about these stats, check the 'Statistics, Lists, and Notable Games' section in the about page.
This is a huge blunder. I was trying to figure out which part of the board to block while low on time and it seemed like there were a lot of bingos that ended in E that fit on the A column. The problem is that almost all of those bingos also fit on the right side of the board making AGA/AGE. If I empty the bag, I'm lost to bingos that can play on the right and the left, so I need to block whichever side has more bingos that only fit on that side. In this case, the M and N columns on the right have way more, so I need to block with something like M9 QUER(N). #strategysaddest
I thought my best attempt would be to go for H1 QAT but going for the bingo with 6L (N)AG is much better, probably. Maybe H1 QAT just doesn't score enough, I dunno. #strategysad
This is the best bingo, but 15H MIRID is better. It sacrifices 34 points, but it takes out the (WALLEYE)D spot and keeps ?N, which often draws into bingos hooking UPDRAW#. #tacticssmall
F4 (B)OX sets up a hotspot at E5 and keeps column O open, and (L)OX apparently gives me a 3% better chance of bingoing next turn. Yet (B)OX wins the sim. I suppose that I often draw decisive double-doubles afterward. #tacticsmedium
The pool is consonant-heavy, so I can afford to keep three vowels. LO(I)N blocks row 12, but K12 NO(E)S or ON(E)S is better execution, blocking row 11 as well. ON(E)S wins a close sim, followed by 9N ON (?) #visionmedium
This has best equity, but 6J N(O)NG# wins a close sim, in front of 6J N(O)G and G(O)N#. CON keeps GN for (TOADY)ING and sets up a lane for -ING bingos on column M, but I guess keeping a flexible leave is more important than points on this board, and with the S, I have all the bingo lanes I need. #tacticssmall I guess
Duplicate game detected (Tournament 12877, Round 22).
Warnings are notifications to players that they might want to update some of their GCG files. To learn more, check the 'Errors and Warnings' section in the about page.